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16
web/game.js
16
web/game.js
@@ -192,7 +192,7 @@ function draw() {
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}
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}
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}
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}
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function randomAttackPattern(){
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function randomAttackPattern() {
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if (shot == false || hit == true) {
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if (shot == false || hit == true) {
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spawnRandomBullet()
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spawnRandomBullet()
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@@ -202,38 +202,38 @@ function randomAttackPattern(){
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}
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}
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}
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}
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function spawnRandomBullet(){
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function spawnRandomBullet() {
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let patern = random([1,2,3]);
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let patern = random([1, 2, 3]);
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if (patern == 1) {
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if (patern == 1) {
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nextAttack = random([1, 2, 3, 4]);
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nextAttack = random([1, 2, 3, 4]);
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text(nextAttack, 30, 50);
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text(nextAttack, 30, 50);
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if (nextAttack == 1) {
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if (nextAttack == 1) {
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shotPosX = 500;
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shotPosX = 500;
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shotPosY = 100;
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shotPosY = 100;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 2) {
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if (nextAttack == 2) {
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shotPosX = random(0, 1000);
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shotPosX = random(0, 1000);
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shotPosY = 600;
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shotPosY = 600;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 3) {
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if (nextAttack == 3) {
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shotPosX = 0;
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shotPosX = 0;
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shotPosY = random(0, 600);
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shotPosY = random(0, 600);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (nextAttack == 4) {
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if (nextAttack == 4) {
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shotPosX = 1000;
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shotPosX = 1000;
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shotPosY = random(0, 600);
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shotPosY = random(0, 600);
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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}
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}
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if (patern == 2) {
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if (patern == 2) {
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shotPosX = bounceX;
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shotPosX = bounceX;
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shotPosY = bounceY;
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shotPosY = bounceY;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved,0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (patern == 3) {
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if (patern == 3) {
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shotPosX = 500;
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shotPosX = 500;
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