removal junk
This commit is contained in:
22
web/game.js
22
web/game.js
@@ -15,7 +15,6 @@ let radius = playerSize / 2;
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let playerPosX = 500
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let playerPosX = 500
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let playerPosY = 300;
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let playerPosY = 300;
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let playerSpeed = 4;
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let playerSpeed = 4;
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let booleanArray = window.booleanArray;
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let lives = 1;
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let lives = 1;
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let isDead = false;
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let isDead = false;
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let bossPosX = width / 2;
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let bossPosX = width / 2;
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@@ -74,7 +73,6 @@ function setup() {
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frameRate(framerate);
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frameRate(framerate);
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angleMode(DEGREES);
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angleMode(DEGREES);
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// disable the outline of shapes
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// disable the outline of shapes
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Movementloop()
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noStroke();
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noStroke();
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}
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}
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@@ -263,26 +261,6 @@ function wait(waitTime) {
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});
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});
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}
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}
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async function Movementloop() {
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//get info from controller and use it to move the player
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window.addEventListener('booleanArrayUpdated', function (event) {
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let booleanArray = event.detail;
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if (booleanArray[1]) {
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playerPosX += playerSpeed;
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}
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if (booleanArray[3]) {
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playerPosX -= playerSpeed;
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}
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if (booleanArray[2]) {
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playerPosY += playerSpeed;
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}
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if (booleanArray[0]) {
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playerPosY -= playerSpeed;
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}
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});
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}
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// the function draw() is called every frame
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// the function draw() is called every frame
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function draw() {
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function draw() {
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keyPressed();
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keyPressed();
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