multiple letters can be changed and stored
This commit is contained in:
19
web/game.js
19
web/game.js
@@ -6,7 +6,7 @@ const height = 620;
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// Menu variables
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// Menu variables
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let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
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let letters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
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let currentIndex = [0, 0, 0];
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let currentIndex = [0, 0, 0];
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let name = '';
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let nameHS = '';
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let pressed = false;
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let pressed = false;
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// Player variables
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// Player variables
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@@ -55,7 +55,7 @@ let homescreenOn = true;
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let chosen = false;
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let chosen = false;
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let finalPhase = false;
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let finalPhase = false;
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let nextWave = [];
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let nextWave = [];
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let iIndex;
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let iIndex = 0;
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let bulletAmount = 5;
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let bulletAmount = 5;
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//let myBullet = new bullet();
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//let myBullet = new bullet();
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@@ -93,6 +93,7 @@ function gameOver() {
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text(letters[currentIndex[0]], width / 2 - 25, height / 2);
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text(letters[currentIndex[0]], width / 2 - 25, height / 2);
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text(letters[currentIndex[1]], width / 2, height / 2);
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text(letters[currentIndex[1]], width / 2, height / 2);
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text(letters[currentIndex[2]], width / 2 + 25, height / 2);
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text(letters[currentIndex[2]], width / 2 + 25, height / 2);
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text(iIndex, width / 2 + 50, height / 2);
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pop();
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pop();
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if (key == ' ') {
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if (key == ' ') {
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@@ -136,7 +137,7 @@ async function keyPressed() {
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}
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}
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}
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}
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if (isDead && keyReleasedFlag) {
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if (isDead && keyReleasedFlag) {
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if (!(iIndex < 3 || iIndex > 0)) {
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if ((iIndex < 2) || (iIndex > 0)) {
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if (keyCode == LEFT_ARROW) {
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if (keyCode == LEFT_ARROW) {
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iIndex -= 1;
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iIndex -= 1;
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keyReleasedFlag = false;
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keyReleasedFlag = false;
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@@ -155,8 +156,10 @@ async function keyPressed() {
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keyReleasedFlag = false;
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keyReleasedFlag = false;
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}
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}
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if (keyCode == ENTER) {
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if (keyCode == ENTER) {
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name += letters[currentIndex[iIndex]];
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nameHS += letters[currentIndex[0]];
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console.log(name);
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nameHS += letters[currentIndex[1]];
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nameHS += letters[currentIndex[2]];
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console.log(nameHS);
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keyReleasedFlag = false;
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keyReleasedFlag = false;
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}
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}
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@@ -168,12 +171,6 @@ function keyReleased() {
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keyReleasedFlag = true; // Set the flag to true when a key is released
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keyReleasedFlag = true; // Set the flag to true when a key is released
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}
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}
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// function currentCurrentIndex() {
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// let currentCurrentIndex = [0,0,0];
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// if keyCode == LEFT_ARROW {
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// }
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function wait(waitTime) {
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function wait(waitTime) {
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return new Promise(resolve => {
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return new Promise(resolve => {
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setTimeout(() => {
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setTimeout(() => {
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