sam
2023-12-08 12:20:00 +01:00

View File

@@ -34,6 +34,7 @@ let shotPoint = 0;
let angle = 0;
let patern;
let paternArray = [];
let suroundX = 300;
let suroundY = 300;
let x2;
@@ -47,7 +48,7 @@ let y5;
let homescreenOn = true;
let chosen = false;
let bulletAmount = 20;
let bulletAmount = 5;
//let myBullet = new bullet();
// the function setup() is called once when the page is loaded
function setup() {
@@ -73,7 +74,7 @@ function life() {
fill(255, 0, 0);
textSize(40);
textAlign(CENTER);
text("Game Over", width/2, height/2);
text("Game Over", width / 2, height / 2);
pop();
if (key == ' ') {
lives = 1;
@@ -88,7 +89,7 @@ function life() {
chosen = false;
}
}
}
function movementCheck() {
@@ -144,6 +145,7 @@ async function Movementloop() {
function draw() {
keyPressed();
life();
phase();
// draw background
//myBullet.draw();
background(0, 0, 0, 100);
@@ -156,8 +158,8 @@ function draw() {
}
}
async function randPatern () {
patern = random([5]);
async function randPatern() {
patern = random(paternArray);
chosen = true;
if (patern == 1) {
await wait(3000);
@@ -167,6 +169,14 @@ async function randPatern () {
await wait(5000);
chosen = false;
}
if (patern == 3) {
await wait(1000);
chosen = false;
}
if (patern == 4) {
await wait(1000);
chosen = false;
}
if (patern == 5) {
await wait(30000);
chosen = false;
@@ -182,6 +192,47 @@ function randomAttackPattern() {
}
}
function phase() {
switch (true) {
case (time < 10):
paternArray = [1]
push();
fill(255, 0, 255);
textSize(10);
textAlign(LEFT);
text("phase 1", 10, 50);
pop();
break;
case (time < 40):
paternArray = [2, 5]
push();
fill(255, 0, 255);
textSize(10);
textAlign(LEFT);
text("phase 2", 10, 50);
pop();
break;
case (time < 60):
paternArray = [3, 4]
push();
fill(255, 0, 255);
textSize(10);
textAlign(LEFT);
text("phase 3", 10, 50);
pop();
break;
case (time > 6):
paternArray = [1, 2, 3, 4, 5]
push();
fill(255, 0, 255);
textSize(10);
textAlign(LEFT);
text("phase 4", 10, 50);
pop();
break;
}
}
function spawnRandomBullet() {
if (chosen == false) {
randPatern();
@@ -243,8 +294,8 @@ function spawnRandomBullet() {
angle = 0;
// changing the angle of the bullets
for (let i = 0; i < 86; i++) {
setTimeout(function() {
bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
setTimeout(function () {
bullets.push(new bullet(0, 100, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
angle -= 360 / 1;
}, i * 100);
}
@@ -256,46 +307,46 @@ function spawnRandomBullet() {
angle = 0;
// changing the angle of the bullets
for (let i = 0; i < 86; i++) {
bullets.push(new bullet(0, 100, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
bullets.push(new bullet(0, 100, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
angle -= 360 / 3;
}
angle = 0;
}
if (patern == 5) {
let nextAttack = random([1, 2, 3]);
let nextAttack = random([1, 2, 3, 4]);
if (nextAttack == 1) {
for (let i = 0; i < random(3, 10); i++) {
for (let i = 0; i < random(3, 15); i++) {
let shotWidth = random(0, width);
shotPosX = shotWidth;
shotPosY = height;
bullets.push(new bullet(shotWidth, 0, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
bullets.push(new bullet(shotWidth, 0, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
}
}
if (nextAttack == 2) {
for (let i = 0; i < random(3, 10); i++) {
for (let i = 0; i < random(3, 15); i++) {
let shotWidth = random(0, width);
shotPosX = shotWidth;
shotPosY = 0;
bullets.push(new bullet(shotWidth, height, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
bullets.push(new bullet(shotWidth, height, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
}
}
if (nextAttack == 3) {
for (let i = 0; i < random(3, 10); i++) {
for (let i = 0; i < random(3, 15); i++) {
let shotHeight = random(0, width);
shotPosX = 0;
shotPosY = shotHeight;
bullets.push(new bullet(width, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
bullets.push(new bullet(width, shotHeight, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
}
}
if (nextAttack == 3) {
for (let i = 0; i < random(3, 10); i++) {
if (nextAttack == 4) {
for (let i = 0; i < random(3, 15); i++) {
let shotHeight = random(0, width);
shotPosX = width;
shotPosY = shotHeight;
bullets.push(new bullet(0, shotHeight, radius, shotSpeed/4, shotPosX, shotPosY, hasMoved, angle));
bullets.push(new bullet(0, shotHeight, radius, shotSpeed / 4, shotPosX, shotPosY, hasMoved, angle));
}
}
}
}
@@ -319,18 +370,18 @@ function homescreen() {
// }
// }
// pop()
button(0,0,0 ,width/2-90, height/2, 200, 40, "Start Game")
button(0,0,0 ,width/2-90, height/2+50, 200, 40, "Scores")
button(0, 0, 0, width / 2 - 90, height / 2, 200, 40, "Start Game")
button(0, 0, 0, width / 2 - 90, height / 2 + 50, 200, 40, "Scores")
push()
stroke(255,0,0)
stroke(255, 0, 0)
strokeWeight(5)
fill(0, 255, 0, 0)
rect(100, 150, 300, 400 , 20, 20, 20, 20)
rect(100, 150, 300, 400, 20, 20, 20, 20)
pop()
}
}
@@ -339,10 +390,10 @@ function button(r, g, b, buttonX, buttonY, buttonWidth, buttonHeight, buttonText
fill(255, 0, 0)
rect(buttonX, buttonY, buttonWidth, buttonHeight, 20, 20, 20, 20)
textSize(25)
fill(r,g,b)
text(buttonText, buttonX+100, buttonY+30)
fill(r, g, b)
text(buttonText, buttonX + 100, buttonY + 30)
textAlign(CENTER);
if (mouseX > buttonX-90 && mouseX < width/2+110 && mouseY > height/2 && mouseY < buttonY+40) {
if (mouseX > buttonX - 90 && mouseX < width / 2 + 110 && mouseY > height / 2 && mouseY < buttonY + 40) {
if (mouseIsPressed) {
homescreenOn = false;
}
@@ -350,7 +401,7 @@ function button(r, g, b, buttonX, buttonY, buttonWidth, buttonHeight, buttonText
pop()
}
function game(){
function game() {
if (!(lives == 0)) {
// draw player
push();
@@ -403,9 +454,9 @@ function game(){
circle(x3, y3, 50);
circle(x4, y4, 50);
circle(x5, y5, 50);
pop();
pop();
} else {
x2 = width / 2;
y2 = 100;