sam
2024-01-17 14:07:43 +01:00

View File

@@ -20,7 +20,9 @@ let playerSpeed = 4;
let lives = 1;
let isDead = false;
let bossPosX = width / 2;
let bossPosY = 100;
let bossPosY = height / 6;
let bossVelX = 5;
let bossVelY = 5;
let shotSpeed = 12;
let shotSpeedAdj;
let projectile;
@@ -87,8 +89,6 @@ function score() {
function reset() {
lives = 1;
time = 0;
bounceX = bossPosX;
bounceY = bossPosY;
initialPlayerPosX = playerPosX;
initialPlayerPosY = playerPosY;
hasMoved = false;
@@ -113,12 +113,12 @@ function gameOver() {
fill(255, 0, 0);
textSize(40);
textAlign(CENTER);
text("Game Over", width / 2, height / 2 - height/6);
text("Game Over", width / 2, height / 2 - height / 6);
fill(255, 255, 255)
textSize(18);
textAlign(CENTER);
text("Score: " + int(time), width / 2, height / 2 - height/8);
text("Score: " + int(time), width / 2, height / 2 - height / 8);
textSize(32);
textAlign(CENTER, CENTER);
@@ -126,9 +126,9 @@ function gameOver() {
text(letters[currentIndex[1]], width / 2, height / 2);
text(letters[currentIndex[2]], width / 2 + 30, height / 2);
text("Restart", width / 2, height / 2 + height/12);
text("Restart", width / 2, height / 2 + height / 12);
text("Main Menu", width / 2, height / 2 + height/6);
text("Main Menu", width / 2, height / 2 + height / 6);
pop();
}
}
@@ -395,7 +395,7 @@ function draw() {
stroke(205, 205, 205)
strokeWeight(2)
fill(0, 0, 0, 0)
rect(width / 2, height / 2 + height/12, 110, 40)
rect(width / 2, height / 2 + height / 12, 110, 40)
pop()
}
if (buttonSelectDead == 2) {
@@ -403,7 +403,7 @@ function draw() {
stroke(205, 205, 205)
strokeWeight(2)
fill(0, 0, 0, 0)
rect(width / 2, height / 2 + height/6, 160, 40)
rect(width / 2, height / 2 + height / 6, 160, 40)
pop()
}
}
@@ -451,7 +451,7 @@ function phase() {
switch (true) {
case (time < 20):
phases[0] = true;
paternArray = [1];
paternArray = [5];
shotSpeedAdj = 2;
push();
fill(255, 0, 255);
@@ -461,7 +461,7 @@ function phase() {
pop();
break;
case (time < 60):
shotSpeedAdj = 5;
shotSpeedAdj = 3;
paternArray = [5];
phases[0] = false;
phases[1] = true;
@@ -559,10 +559,6 @@ function spawnRandomBullet() {
}
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
}
if (!(patern == 2)) {
bossPosX = width / 2;
bossPosY = 100;
}
if (patern == 3) {
shotPosX = bossPosX;
shotPosY = bossPosY;
@@ -629,6 +625,28 @@ function spawnRandomBullet() {
bulletAmount = 5;
}
}
// function bouncing() {
// // Update position
// bossPosX += bossVelX;
// bossPosY += bossVelY;
// // Check for bounce
// if (bossPosX > width - 25) {
// bossVelX = random([-4,-5,-6])
// }
// if (bossPosX < 25) {
// bossVelX = random([4,5,6])
// }
// if (bossPosY > height - 25) {
// bossVelY = random([-4,-5,-6])
// }
// if (bossPosY < 25) {
// bossVelY = random([4,5,6])
// }
// // Draw the boss
// circle(bossPosX, bossPosY, 50);
// }
function game() {
if (!(lives == 0)) {
// draw player
@@ -637,11 +655,12 @@ function game() {
fill(0, 255, 255)
circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
pop();
movementCheck()
// draw boss
movementCheck();
//bouncing();
push();
fill(255, 165, 0)
circle(x2, y2, 50);
pop();
if (hasMoved == true) {
push();