Merge branch 'main' of https://gitlab.fdmci.hva.nl/propedeuse-hbo-ict/onderwijs/2023-2024/out-a-se-ti/blok-2/cuujooceevii61
This commit is contained in:
55
web/game.js
55
web/game.js
@@ -20,7 +20,9 @@ let playerSpeed = 4;
|
||||
let lives = 1;
|
||||
let isDead = false;
|
||||
let bossPosX = width / 2;
|
||||
let bossPosY = 100;
|
||||
let bossPosY = height / 6;
|
||||
let bossVelX = 5;
|
||||
let bossVelY = 5;
|
||||
let shotSpeed = 12;
|
||||
let shotSpeedAdj;
|
||||
let projectile;
|
||||
@@ -87,8 +89,6 @@ function score() {
|
||||
function reset() {
|
||||
lives = 1;
|
||||
time = 0;
|
||||
bounceX = bossPosX;
|
||||
bounceY = bossPosY;
|
||||
initialPlayerPosX = playerPosX;
|
||||
initialPlayerPosY = playerPosY;
|
||||
hasMoved = false;
|
||||
@@ -113,12 +113,12 @@ function gameOver() {
|
||||
fill(255, 0, 0);
|
||||
textSize(40);
|
||||
textAlign(CENTER);
|
||||
text("Game Over", width / 2, height / 2 - height/6);
|
||||
text("Game Over", width / 2, height / 2 - height / 6);
|
||||
|
||||
fill(255, 255, 255)
|
||||
textSize(18);
|
||||
textAlign(CENTER);
|
||||
text("Score: " + int(time), width / 2, height / 2 - height/8);
|
||||
text("Score: " + int(time), width / 2, height / 2 - height / 8);
|
||||
|
||||
textSize(32);
|
||||
textAlign(CENTER, CENTER);
|
||||
@@ -126,9 +126,9 @@ function gameOver() {
|
||||
text(letters[currentIndex[1]], width / 2, height / 2);
|
||||
text(letters[currentIndex[2]], width / 2 + 30, height / 2);
|
||||
|
||||
text("Restart", width / 2, height / 2 + height/12);
|
||||
text("Restart", width / 2, height / 2 + height / 12);
|
||||
|
||||
text("Main Menu", width / 2, height / 2 + height/6);
|
||||
text("Main Menu", width / 2, height / 2 + height / 6);
|
||||
pop();
|
||||
}
|
||||
}
|
||||
@@ -395,7 +395,7 @@ function draw() {
|
||||
stroke(205, 205, 205)
|
||||
strokeWeight(2)
|
||||
fill(0, 0, 0, 0)
|
||||
rect(width / 2, height / 2 + height/12, 110, 40)
|
||||
rect(width / 2, height / 2 + height / 12, 110, 40)
|
||||
pop()
|
||||
}
|
||||
if (buttonSelectDead == 2) {
|
||||
@@ -403,7 +403,7 @@ function draw() {
|
||||
stroke(205, 205, 205)
|
||||
strokeWeight(2)
|
||||
fill(0, 0, 0, 0)
|
||||
rect(width / 2, height / 2 + height/6, 160, 40)
|
||||
rect(width / 2, height / 2 + height / 6, 160, 40)
|
||||
pop()
|
||||
}
|
||||
}
|
||||
@@ -451,7 +451,7 @@ function phase() {
|
||||
switch (true) {
|
||||
case (time < 20):
|
||||
phases[0] = true;
|
||||
paternArray = [1];
|
||||
paternArray = [5];
|
||||
shotSpeedAdj = 2;
|
||||
push();
|
||||
fill(255, 0, 255);
|
||||
@@ -461,7 +461,7 @@ function phase() {
|
||||
pop();
|
||||
break;
|
||||
case (time < 60):
|
||||
shotSpeedAdj = 5;
|
||||
shotSpeedAdj = 3;
|
||||
paternArray = [5];
|
||||
phases[0] = false;
|
||||
phases[1] = true;
|
||||
@@ -559,10 +559,6 @@ function spawnRandomBullet() {
|
||||
}
|
||||
bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
|
||||
}
|
||||
if (!(patern == 2)) {
|
||||
bossPosX = width / 2;
|
||||
bossPosY = 100;
|
||||
}
|
||||
if (patern == 3) {
|
||||
shotPosX = bossPosX;
|
||||
shotPosY = bossPosY;
|
||||
@@ -629,6 +625,28 @@ function spawnRandomBullet() {
|
||||
bulletAmount = 5;
|
||||
}
|
||||
}
|
||||
// function bouncing() {
|
||||
// // Update position
|
||||
// bossPosX += bossVelX;
|
||||
// bossPosY += bossVelY;
|
||||
// // Check for bounce
|
||||
// if (bossPosX > width - 25) {
|
||||
// bossVelX = random([-4,-5,-6])
|
||||
// }
|
||||
// if (bossPosX < 25) {
|
||||
// bossVelX = random([4,5,6])
|
||||
// }
|
||||
// if (bossPosY > height - 25) {
|
||||
// bossVelY = random([-4,-5,-6])
|
||||
// }
|
||||
// if (bossPosY < 25) {
|
||||
// bossVelY = random([4,5,6])
|
||||
// }
|
||||
|
||||
// // Draw the boss
|
||||
// circle(bossPosX, bossPosY, 50);
|
||||
// }
|
||||
|
||||
function game() {
|
||||
if (!(lives == 0)) {
|
||||
// draw player
|
||||
@@ -637,11 +655,12 @@ function game() {
|
||||
fill(0, 255, 255)
|
||||
circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
|
||||
pop();
|
||||
movementCheck()
|
||||
// draw boss
|
||||
movementCheck();
|
||||
//bouncing();
|
||||
|
||||
push();
|
||||
fill(255, 165, 0)
|
||||
circle(x2, y2, 50);
|
||||
|
||||
pop();
|
||||
if (hasMoved == true) {
|
||||
push();
|
||||
|
Reference in New Issue
Block a user