The bullet flies towards player using a class

This commit is contained in:
Sam
2023-11-29 14:22:06 +01:00
parent ee7f031775
commit 6273854a3d
2 changed files with 16 additions and 13 deletions

View File

@@ -8,8 +8,7 @@ class bullet {
this.x = 500;
this.y = 100;
this.radius = 10;
this.speed = speed;
this.speed = 5;
this.directionX = null;
@@ -21,7 +20,7 @@ class bullet {
this.projectile = createVector(600, 100);
// Calculate the initial direction
this.direction = createVector(this.targetX - this.projectile.x, this.targetY - this.projectile.y);
this.direction = createVector(this.targetx - this.projectile.x, this.targety - this.projectile.y);
this.direction.normalize();
}
@@ -33,15 +32,25 @@ class bullet {
//push en pop zorgen er voor dat de code tussen push en pop een eigen canvas heeft. Dus dat er meerdere projectielen tegelijk kunnen zijn.
push();
fill(0, 255, 0);
circle(500, 500, this.radius);
circle(this.projectile.x, this.projectile.y, this.radius);
pop();
// Set the initial position of the projectile to the player's position
}
// // Move the projectile towards the movable circle
update(targetx, targety) {
this.targetx = targetx;
this.targety = targety;
this.projectile.add(p5.Vector.mult(this.direction, this.speed));
if (dist(this.projectile.x, this.projectile.y, this.directionX, this.directionY) <= this.radius) {
if (dist(this.projectile.x, this.projectile.y, this.targetx, this.targety) <= this.radius) {
hit = true;
}
else if (this.projectile.x < 0 - 10 || this.projectile.x > width + 10 || this.projectile.y < 0 - 10 || this.projectile.y > height + 10) {
@@ -49,12 +58,6 @@ class bullet {
bounceY = this.projectile.y;
shot = false;
}
}
// // Move the projectile towards the movable circle
update() {
this.projectile.add(p5.Vector.mult(this.direction, this.speed));
}

View File

@@ -115,9 +115,9 @@ function setup(){
function draw(){
keyPressed()
// clear the background with a transparent black color
background(0,0,0,10);
background(0,0,0,100);
myBullet.draw();
myBullet.update();
myBullet.update(playerPosX, playerPosY);
// draw a circle at the mouse position
circle(playerPosX, playerPosY, radius);
}