added bulletcircle (laggy)
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@@ -1,5 +1,6 @@
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class bullet {
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constructor(targetx, targety, radius, speed, shotPosX, shotPosY, hasMoved) { // Add hasMoved parameter
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constructor(targetx, targety, radius, speed, shotPosX, shotPosY, hasMoved, angle) { // Add hasMoved parameter
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this.angle = radians(angle);
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this.targetx = targetx;
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this.targety = targety;
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this.x = shotPosX;
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@@ -18,6 +19,8 @@ class bullet {
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this.projectile = createVector(this.x, this.y);
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this.direction = createVector(this.targetx - this.projectile.x, this.targety - this.projectile.y);
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this.direction.normalize();
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this.direction.rotate(this.angle);
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}
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draw() {
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