turned back paternArray for phase 1
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@@ -323,7 +323,7 @@ function nameDraw(positiony) {
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}
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// the function draw() is called every frame
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function draw() {
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function draw() {
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keyPressed();
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gameOver();
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// draw background
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@@ -451,7 +451,7 @@ function phase() {
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switch (true) {
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case (time < 20):
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phases[0] = true;
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paternArray = [1];
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paternArray = [5];
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shotSpeedAdj = 2;
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push();
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fill(255, 0, 255);
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