temp deleted patern 3
This commit is contained in:
22
web/game.js
22
web/game.js
@@ -204,7 +204,7 @@ function randomAttackPattern() {
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function spawnRandomBullet() {
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function spawnRandomBullet() {
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let patern = random([1, 2, 3]);
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let patern = random([1, 2]);
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if (patern == 1) {
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if (patern == 1) {
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nextAttack = random([1, 2, 3, 4]);
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nextAttack = random([1, 2, 3, 4]);
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text(nextAttack, 30, 50);
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text(nextAttack, 30, 50);
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@@ -235,16 +235,16 @@ function spawnRandomBullet() {
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shotPosY = bounceY;
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shotPosY = bounceY;
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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bullets.push(new bullet(playerPosX, playerPosY, radius, shotSpeed, shotPosX, shotPosY, hasMoved, 0));
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}
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}
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if (patern == 3) {
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// if (patern == 3) {
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shotPosX = 500;
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// shotPosX = 500;
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shotPosY = 100;
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// shotPosY = 100;
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angle = 0;
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// angle = 0;
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// changing the angle of the bullets
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// // changing the angle of the bullets
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for (let i = 0; i < 86; i++) {
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// for (let i = 0; i < 86; i++) {
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bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle));
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// bullets.push(new bullet(0, 100, radius, shotSpeed, shotPosX, shotPosY, hasMoved, angle));
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angle -= 360 / 3;
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// angle -= 360 / 3;
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}
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// }
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}
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// }
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}
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}
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