format and changed colors to green
This commit is contained in:
20
web/game.js
20
web/game.js
@@ -631,16 +631,16 @@ function bouncing() {
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bossPosY += bossVelY;
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bossPosY += bossVelY;
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// Check for bounce
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// Check for bounce
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if (bossPosX > width - 25) {
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if (bossPosX > width - 25) {
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bossVelX = random([-4,-5,-6]);
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bossVelX = random([-4, -5, -6]);
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}
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}
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if (bossPosX < 25) {
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if (bossPosX < 25) {
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bossVelX = random([4,5,6]);
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bossVelX = random([4, 5, 6]);
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}
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}
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if (bossPosY > height - 25) {
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if (bossPosY > height - 25) {
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bossVelY = random([-4,-5,-6]);
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bossVelY = random([-4, -5, -6]);
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}
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}
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if (bossPosY < 25) {
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if (bossPosY < 25) {
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bossVelY = random([4,5,6]);
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bossVelY = random([4, 5, 6]);
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}
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}
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// Draw the boss
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// Draw the boss
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@@ -660,19 +660,19 @@ function game() {
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circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
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circle(constrain(playerPosX, 0 + radius, width - radius), constrain(playerPosY, 0 + radius, height - radius), playerSize);
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pop();
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pop();
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movementCheck();
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movementCheck();
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push();
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fill(0, 255, 0);
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if (phases[2] == false || phase[3] == false) {
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if (phases[2] == false || phase[3] == false) {
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bouncing();
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bouncing();
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} else if (phases[2] = true) {
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} else if (phases[2] = true) {
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bossPosX = x2;
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bossPosX = x2;
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bossPosY = y2;
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bossPosY = y2;
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} else{
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} else {
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bossPosX = width / 2;
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bossPosX = width / 2;
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bossPosY = height / 6;
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bossPosY = height / 6;
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}
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}
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push();
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fill(255, 165, 0)
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pop();
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pop();
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if (hasMoved == true) {
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if (hasMoved == true) {
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push();
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push();
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@@ -712,7 +712,7 @@ function game() {
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x5 = map(sinX, -1, 1, playerPosX - 100, playerPosX + 100);
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x5 = map(sinX, -1, 1, playerPosX - 100, playerPosX + 100);
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y5 = map(-cosY, -1, 1, playerPosY - 100, playerPosY + 100);
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y5 = map(-cosY, -1, 1, playerPosY - 100, playerPosY + 100);
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push();
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push();
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fill(255, 165, 0)
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fill(0, 255, 0);
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circle(x3, y3, 50);
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circle(x3, y3, 50);
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circle(x4, y4, 50);
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circle(x4, y4, 50);
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circle(x5, y5, 50);
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circle(x5, y5, 50);
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