updated lateralraises animation
This commit is contained in:
@@ -2,7 +2,11 @@
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<Animation xmlns:editor="http://www.ald.softbankrobotics.com/animation/editor" typeVersion="2.0" editor:fps="25">
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<editor:clip editor:fps="25" editor:startFrame="24" editor:endFrame="79"/>
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<ActuatorCurve fps="25" actuator="LShoulderPitch" mute="false" unit="degree">
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<Key value="90.5273514" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273514" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273514" frame="10">
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@@ -14,7 +18,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LShoulderRoll" mute="false" unit="degree">
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<Key value="6.67969275" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="89.5" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="6.67969275" frame="10">
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@@ -26,7 +34,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LElbowYaw" mute="false" unit="degree">
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<Key value="-69.7851486" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-69.7851486" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-69.7851486" frame="10">
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@@ -38,7 +50,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LElbowRoll" mute="false" unit="degree">
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<Key value="-29.7070332" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-29.7070332" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-29.7070332" frame="10">
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@@ -50,7 +66,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LWristYaw" mute="false" unit="degree">
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<Key value="-1.76023543" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-1.76023543" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-1.76023543" frame="10">
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@@ -62,7 +82,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="LHand" mute="false" unit="dimensionless">
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<Key value="0.589630966" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.589630966" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.589630966" frame="10">
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@@ -74,7 +98,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RShoulderPitch" mute="false" unit="degree">
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<Key value="90.5273438" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273438" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="90.5273438" frame="10">
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@@ -86,7 +114,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RShoulderRoll" mute="false" unit="degree">
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<Key value="-6.59180212" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-89.5" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="-6.59180212" frame="10">
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@@ -98,7 +130,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RElbowYaw" mute="false" unit="degree">
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<Key value="70.2246094" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="70.2246094" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="70.2246094" frame="10">
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@@ -110,7 +146,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RElbowRoll" mute="false" unit="degree">
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<Key value="29.7070332" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="29.7070332" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="29.7070332" frame="10">
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@@ -122,7 +162,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RWristYaw" mute="false" unit="degree">
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<Key value="1.57964516" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="1.57964516" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="1.57964516" frame="10">
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@@ -134,7 +178,11 @@
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="RHand" mute="false" unit="dimensionless">
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<Key value="0.588752136" frame="0">
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<Tangent side="right" abscissaParam="2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.588752136" frame="7">
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<Tangent side="left" abscissaParam="-2.33333333" ordinateParam="0" editor:interpType="bezier_auto"/>
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<Tangent side="right" abscissaParam="1" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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<Key value="0.588752136" frame="10">
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@@ -145,4 +193,19 @@
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<Tangent side="left" abscissaParam="-20" ordinateParam="0" editor:interpType="bezier_auto"/>
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</Key>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="HeadYaw" mute="false" unit="degree">
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<Key value="-0.439454377" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="HeadPitch" mute="false" unit="degree">
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<Key value="-12.1289139" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="HipRoll" mute="false" unit="degree">
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<Key value="-0.26367262" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="HipPitch" mute="false" unit="degree">
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<Key value="-1.49414492" frame="0"/>
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</ActuatorCurve>
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<ActuatorCurve fps="25" actuator="KneePitch" mute="false" unit="degree">
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<Key value="0" frame="0"/>
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</ActuatorCurve>
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</Animation>
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