Added more logging for debugging functionality

This commit is contained in:
Luca Warmenhoven
2024-05-29 16:06:10 +02:00
parent bd9ace61e9
commit 6ffbb503c9
2 changed files with 12 additions and 14 deletions

View File

@@ -2,7 +2,6 @@ package com.example.fitbot.ui.components;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
@@ -13,8 +12,6 @@ import com.aldebaran.qi.sdk.QiContext;
import com.example.fitbot.exercise.Exercise;
import com.example.fitbot.util.FitnessCycle;
import com.example.fitbot.util.path.GesturePath;
import com.example.fitbot.util.path.PathSegment;
import com.example.fitbot.util.processing.MotionData;
import com.example.fitbot.util.processing.MotionProcessor;
import org.joml.Matrix4f;
@@ -22,11 +19,8 @@ import org.joml.Vector2f;
import org.joml.Vector3f;
import org.joml.Vector4f;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicReference;
public class PersonalMotionPreviewElement extends View {
@@ -47,9 +41,11 @@ public class PersonalMotionPreviewElement extends View {
private final Paint targetPaint = new Paint();
private final Paint backgroundColor = new Paint();
private Matrix4f modelViewMatrix = new Matrix4f(); // The model view matrix for the 3D to 2D transformation.
private Matrix4f modelMatrix = new Matrix4f(); // The model view matrix for the 3D to 2D transformation.
private Matrix4f viewMatrix = new Matrix4f()
.lookAt(new Vector3f(4, 4, 4), new Vector3f(0, 0, 0), new Vector3f(0, 1, 0)); // The view matrix for the 3D to 2D transformation.
private Matrix4f projectionMatrix = new Matrix4f(); // The projection matrix for the 3D to 2D transformation.
private final Vector4f objectPosition = new Vector4f(0, 0, -2, 1); // The location of the object in 3D space.
private final Vector4f objectPosition = new Vector4f(0, 0, 0, 1); // The location of the object in 3D space.
private ConcurrentLinkedQueue<Vector2f> vectors = new ConcurrentLinkedQueue<>();
private Vector2f[] axisVectors;
@@ -172,8 +168,7 @@ public class PersonalMotionPreviewElement extends View {
private Vector2f projectVertex(Vector3f point, int virtualWidth, int virtualHeight) {
modelViewMatrix
modelMatrix
.identity()
.translate(-objectPosition.x, -objectPosition.y, -objectPosition.z);
@@ -185,8 +180,9 @@ public class PersonalMotionPreviewElement extends View {
// Convert world coordinates to screen-space using MVP matrix
Vector4f screenCoordinates = new Vector4f(point, 1.0f)
.mul(this.modelViewMatrix)
.mul(this.projectionMatrix);
.mul(this.projectionMatrix)
.mul(this.viewMatrix)
.mul(this.modelMatrix);
// Normalize screen coordinates from (-1, 1) to (0, virtualWidth) and (0, virtualHeight)
float normalizedX = (screenCoordinates.x / screenCoordinates.w + 1.0f) * 0.5f * virtualWidth;

View File

@@ -169,11 +169,13 @@ public class MotionProcessor {
// Step 2: Create rotation matrices for each axis
// Step 4: Rotate the acceleration vector
return motionData.acceleration
return motionData.rotation
.mul(5);
/*return motionData.acceleration
.rotateZ(-motionData.rotation.z)
.rotateY(-motionData.rotation.y)
.rotateX(-motionData.rotation.x)
.mul(sampleRate * sampleRate / 2);
.mul(sampleRate * sampleRate / 2);*/
}
/**