encapsulation and optimization
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@@ -15,12 +15,12 @@ void SensorManager::sensorSetup() {
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//start sensorfunction and start autocalibration
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//once calibration is enabled it attempts to every 5 min
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Wire.setClock(400000); //Increase I2C data rate to 400kHz
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myIMU.calibrateAll(); //Turn on cal for Accel, Gyro, and Mag
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myIMU.enableGyroIntegratedRotationVector(100); //send data every 100ms
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myIMU.enableMagnetometer(100); //Send data update every 100ms
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myIMU.saveCalibration(); //Saves the current dynamic calibration data (DCD) to memory
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myIMU.requestCalibrationStatus(); //Sends command to get the latest calibration status
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Wire.setClock(400000); //Increase I2C data rate to 400kHz
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myIMU.calibrateAll(); //Turn on cal for Accel, Gyro, and Mag
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myIMU.enableGyroIntegratedRotationVector(100); //send data every 100ms
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myIMU.enableMagnetometer(100); //Send data update every 100ms
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myIMU.saveCalibration(); //Saves the current dynamic calibration data (DCD) to memory
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myIMU.requestCalibrationStatus(); //Sends command to get the latest calibration status
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if (myIMU.calibrationComplete() == true) {
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Serial.println("Calibration data successfully stored");
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@@ -29,23 +29,31 @@ void SensorManager::sensorSetup() {
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Serial.println(F("magnetometer rotation enabled"));
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}
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SensorManager::Rotation SensorManager::readLoop() {
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SensorManager::RotationQuintillions SensorManager::getQuintillions() {
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if (myIMU.dataAvailable() == true) {
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float i = myIMU.getQuatI();
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float j = myIMU.getQuatJ();
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float k = myIMU.getQuatK();
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float w = myIMU.getQuatReal();
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Rotation rotation = { i, j, k, w };
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RotationQuintillions rotation = { i, j, k, w };
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return rotation;
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}
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else {
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} else {
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float i = myIMU.getQuatI();
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float j = myIMU.getQuatJ();
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float k = myIMU.getQuatK();
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float w = myIMU.getQuatReal();
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Rotation rotation = { i, j, k, w };
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RotationQuintillions rotation = { i, j, k, w };
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return rotation;
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}
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}
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SensorManager::eulerAngles SensorManager::getEulerAngles() {
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SensorManager::RotationQuintillions rotation = getQuintillions();
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float roll = atan2(2.0f * (rotation.w * rotation.i + rotation.j * rotation.k), 1.0f - 2.0f * (rotation.i * rotation.i + rotation.j * rotation.j));
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float pitch = asin(2.0f * (rotation.w * rotation.j - rotation.k * rotation.i));
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float yaw = atan2(2.0f * (rotation.w * rotation.k + rotation.i * rotation.j), 1.0f - 2.0f * (rotation.j * rotation.j + rotation.k * rotation.k));
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eulerAngles EulerAngles = { roll, pitch, yaw };
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return EulerAngles;
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}
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