1.9 KiB
Class Implementation - MotionProcessor
Methods
Creates a WebSocket server and starts listening for incoming MotionData messages
public void startListening() { ... }
Stops the WebSocket server and stops listening for incoming MotionData messages
public void stopListening() { ... }
Parses an incoming WebSocket message packet and processes the data. The data that is accepted is a string that can be of the following formats:
- "data
Ax
;Ay
;Az
;Rx
;Ry
;Rz
" - "sampleRate
x
" - "calibrate
x
;y
;z
"
public void parsePacket(@NotNull String message) { ... }
Processes the provided MotionData object, uses it as a relative path point, and calls the
motionDataEventHandler with the calculated vector.
public void addMotionData(MotionData data) { ... }
Updates the relative path to the provided path.
public void setRelativePath(List<Vector3> relativePath) { ... }
Sets the motionDataEventHandler to the provided handler.
public void setMotionDataEventHandler(Consumer<Vector3> consumer) { ... }
Calculate the relative vector given a MotionData object. This converts relative acceleration and rotation to a vector, taking the sample rate into account.
public Vector3 getRelativeVector(MotionData motionData) { ... }
Get a list of error values given the provided GesturePath. This compares the relative path (calibrated) to the provided path segments, and returns the offsets.
public List<Double> getErrors(GesturePath referencePath) { ... }
Get the error offset of the provided vector to the provided path. This compares a given vector to the provided GesturePath object.
public double getError(GesturePath path, Vector3 referencePoint) { ... }
Get the average error offset of the relative path and the provided GesturePath object.
public double getAverageError(GesturePath referencePath) { ... }