Added more logging for debugging functionality
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@@ -22,6 +22,8 @@ import org.joml.Vector2f;
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import org.joml.Vector3f;
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import org.joml.Vector4f;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicReference;
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@@ -44,6 +46,11 @@ public class PersonalMotionPreviewElement extends View {
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private final Paint targetPaint = new Paint();
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private final Paint backgroundColor = new Paint();
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private Matrix4f modelViewMatrix = new Matrix4f(); // The model view matrix for the 3D to 2D transformation.
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private Matrix4f projectionMatrix = new Matrix4f(); // The projection matrix for the 3D to 2D transformation.
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private final Vector4f objectPosition = new Vector4f(0, 0, -1, 1); // The location of the object in 3D space.
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private List<Vector2f> vectors = new ArrayList<>();
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private static final String[] USER_PHRASES = {
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"Veel success met de oefening!",
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@@ -122,6 +129,8 @@ public class PersonalMotionPreviewElement extends View {
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int progress = (int)this.motionProcessor.getError(this.paths[0], processed);
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this.exerciseProgress.set(Math.min(1000, Math.max(0, progress)));
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Log.i("MotionProcessor", "Processed data: " + progress + " (" + preprocessed + ")");
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Vector2f parsed = projectVertex(processed, this.getWidth(), this.getHeight());
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this.vectors.add(parsed);
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});
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saySomethingNice();
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}
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@@ -147,6 +156,31 @@ public class PersonalMotionPreviewElement extends View {
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}
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private Vector2f projectVertex(Vector3f point, int virtualWidth, int virtualHeight) {
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modelViewMatrix
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.identity()
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.translate(-objectPosition.x, -objectPosition.y, -objectPosition.z);
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// Transform the projection matrix to a perspective projection matrix
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// Perspective transformation conserves the depth of the object
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projectionMatrix
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.identity()
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.perspective((float) Math.toRadians(70), (float) virtualWidth / virtualHeight, .01f, 10000.0f);
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// Convert world coordinates to screen-space using MVP matrix
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Vector4f screenCoordinates = new Vector4f(point, 1.0f)
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.mul(this.modelViewMatrix)
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.mul(this.projectionMatrix);
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// Normalize screen coordinates from (-1, 1) to (0, virtualWidth) and (0, virtualHeight)
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float normalizedX = (screenCoordinates.x / screenCoordinates.w + 1.0f) * 0.5f * virtualWidth;
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float normalizedY = (1.0f - screenCoordinates.y / screenCoordinates.w) * 0.5f * virtualHeight;
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return new Vector2f(normalizedX, normalizedY);
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}
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@Override
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public void onDraw(Canvas canvas) {
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canvas.drawRect(0, 0, getWidth(), getHeight(), backgroundColor);
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@@ -154,6 +188,11 @@ public class PersonalMotionPreviewElement extends View {
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if (this.exercise == null)
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return;
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for ( Vector2f point : this.vectors)
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{
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canvas.drawRect(point.x, point.y, point.x + 5, point.y + 5, this.referencePaint);
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}
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/*
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// Draw target circle
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float targetRadius = (this.screenDimensions.x + this.screenDimensions.y) / 5.0f;
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canvas.drawCircle(this.screenDimensions.x / 2, this.screenDimensions.y / 2, targetRadius, this.targetPaint);
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@@ -165,7 +204,7 @@ public class PersonalMotionPreviewElement extends View {
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(int)(255 * exerciseProgress.get()/1000.0f),
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0
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)
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);
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);*/
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this.invalidate();
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@@ -108,7 +108,6 @@ public class MotionProcessor {
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addMotionData(motionData);
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} catch (Exception e) {
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// Don't do anything ... just ignore the exception
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Log.i("MotionProcessor", "Failed to parse packet data.");
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}
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}
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